Friday 15 July 2011

‘The promise of augmented reality: Gaga in a living room '


Augmented reality has been touted as the "next big thing" for a while, yet mainstream success has proved elusive. So what can be done to turn it from a gimmick into a commercial necessity?

Imagine being able to watch miniature versions of Kings of Leon or Lady Gaga play on a table right in front of your eyes.

This is augmented reality (AR) in action.

Integrating computer-generated images and the real world has been made possible by the ever-increasing power of small computing devices, which can now render realistic 3D figures in real-time.

One company - String, in partnership with tech firm Digicave - has developed and demonstrated a system that creates the impression of a 3D figure mapped onto, for example, a book shelf. Such technology opens up the possibility of having a pop star appear in your bedroom, performing as if they were on-stage.

"I think what we're delivering here is a unique experience that no-one has ever seen before," says String's CEO Alan Maxwell.

"For example, we can capture a live performance from an artist on stage… and deliver that performance to people's devices wherever they are in the world and they simply have to hold their device at a marker. I think there is a certain amount of value in that."

The idea of augmented reality was first mooted as far back as in 1965, with Ivan Sutherland's now famous essay Augmented Reality: The Ultimate Display. In it, he said that "with appropriate programming… a display could literally be the Wonderland into which Alice walked," stating that digital handcuffs would be able to actually restrain users, and those shot by digital characters would be killed in real life.

His vision bears uncanny resemblance to the Matrix, although it is far from the world of AR that we currently inhabit.

Nearly 50 years after that prophetic work, computers have advanced beyond comprehension. However, commercial developments in AR have been slow and the buzz that surrounded the technology a couple of years ago seems to be waning.

That is perhaps because, up until now, the products and software available to most people have been gimmicky, fun applications rather than - as much of the industry thought - lifestyle must-haves.

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